
Weapon Guide: Ice Staff
The ice staff was at one point the most powerful ranged weapon, however due to buffs of the bow, the Ice staff has fallen out of popularity.
If you are not familiar with the mechanics of a wand, please read through the weapon pages first.
This guide is from Fonky - A Wand main that has pushed to the 3 stars rank with wand at one point.
Note that this is only for 1v1, 2v2 uses a different strategy and skillset.
As with all guides, just reading obviously will not improve you as a player. Use this as a guideline and GET OUT THERE AND PRACTICE.
General Theory
How to approach this weapon
The ice staff is a multipurpose weapon, often good for support, stall, 1v1, poke damage. It is very annoying to face and often players at lower tiers do not understand how to fight this.
As an ice staff user, your main attack is your charge attack, shooting projectiles. These projectiles do not deal much damage, but with good aim can constantly chip away at your opponent.
An ice staff must constantly deal damage, or else the game is lost. It is also integral to understand unarmed combat to escape from difficult melee situations.

Special - Freeze
Mechanics
Unarmed Combat
In order to master the wand, it is important to master unarmed combat, being able to dodge attacks, roll, pin others down is a vital skill for all ranged weapons, and is often the dividing line between Higher and Lower tiers of players.
How to practice
It is vital to practice unarmed combat, and one great way to do so is to create another account, a smurf. Do not use this account to troll other players, and throw games. It is of UTMOST IMPORTANCE that you use this account to tryhard and rank, as to not disrupt the community. When using this account, always throw your weapon away and just practice fighting unarmed. See how high you can rank like that. Once you get to around 130-150 in rank through pure unarmed combat, you are ready to use the wand at high levels.
Strategy and taking it to the next level
Strategy
The general strategy of the wand is to stay as far away as your opponent. Using Jump+Sprint will give you great distance, allowing you to punish your opponent if he tries to follow you. When shooting at your opponent, they will try to kick back your shots (right click), so what you have to do is move in a direction where you won't be hit by the deflected shots, while still shooting (diagonal movement preferred).
You also want to punish all your opponents rolls with a special or a barrage of attacks.
Advanced Tips
It is also important to keep track of your stamina bar. Every time before it is full, you want to squeeze all the value and shoot one projectile, possibly "chipping" away at your opponent. This keeps a constant stream of distractions, and you don't waste any stamina.
Common Combos
Freeze+Throw
An excellent finisher at low levels, if you land a freeze, throw your weapon and deal massive damage. Follow up with a bunch of pin rolling. Excellent burst damage. Note that at higher levels, players will dash to dodge your weapon throw, so only throw the ice staff if you know for sure that their dash has been recently used. Otherwise, barrage them with normal attacks. It is also possible to bait them to waste their dodge, then throw your staff by shooting 2 bolts at them then throwing.
Engage
Start shooting shots at your opponent while moving closer towards them. When you are in range, shield bash(dash+shield). This forces them to choose between taking damage from ice staff shots, or taking damage from shield bash.
Countering and Counters
You must watch out for sword, claw and hammer weapons exclusively. These weapons have great engage, and can easily interrupt you starting your charge. If they get close to you, you must run away, as they have many more options and damage opportunities in a close combat situation. An ice staff without range is worse than an axe, which can still deal good damage.
Against ranged weapons, you just have to have better aim. Remember to zoom your screen out. There's not much as it becomes a pure skill match up.
Potion Combo
If you decided to arm yourself the staff as the main weapon, watch out every potion in the map.
- Mirage Potion : This make yourself being clone up. Obviously, this really helpful with ranged weapons, since your clone can also shoot projectiles. It is highly recommended you should have 2 or 3 mirage potion in your inventory, and the final slot is for healing/stamina potion.
- Haste potion : One more reason you should keep distance to the enemy, is ranged weapon is not designed for melee combat. If being enclosed you can use a haste potion to escape on your own. Note that combo-use with Sprint and a Stamina Potion can even beat The Flash.
- Stamina Potion : Should be in one of your primary slot. Every shot consume stamina, sprint too.
- Health Potion : Keep this in hotbar is a good idea. Not only it can save your life from risky situation, it also have the ability to auto-consume when low health.
Secondary Items :
- Knife : For extra damage only. Work well on close range (not recommended)
- Grenade : A good item that you should bring it with you when fighting near enemy Fort. Not only it can pass any obstacle in it's way and damage gates, it also deal splash damage and knockback to multiple enemies in group. It is not recommended to bring in close range, as this can lead to suicide.
Weapon Guide: Bow
The Bow at one point was the most powerful weapon in the game. However due to recent significant nerfs of the weapon(April, 25th 2018), the bow has been balanced weapon since then. The great nerf of the bow led to the other ranged weapon, the Ice Staff in a sudden increase in popularity.
Please check out the updated mechanics of the Bow if you had not, read through the weapons page first.
General Theory
Along with the ice staff, the bow is quite a versatile weapon in terms of surviving in gamemode fort, or supporting your teammate in a 2v2 browars match. It is very annoying to fight experienced archers, which they know how to dodge melee attacks or counter them.
As a bow user, your main offensive action is charging a bow and releasing the arrow, alongside with the special being propelling a flaming arrow which knocks down your opponent.
In the recent update, the damage per shot of the bow has been buffed slightly. Now, 5 shots with a roll, shield bash, or a kick would send your opponent to death. Just five arrow hits from afar would kill your opponent, so don't panick to spam arrows like in the previous versions of the game.

A player holding a Bow
Stamina Control
Currently in game, each bow charge would use up one tile of your stamina bar. However, sprinting is inevitable for archers to move 'to dodge melee attacks. 'By doing so, you consume a lot more stamina than simply charging and shooting the bow while standing statically. With this being said, it is recommended to not spam arrows, because this would give your opponent chances to catch you short in stamina, and unable to dash away from an opponent dash attack. Charging your bow and not releasing it immediately is recommended when shooting afar, because this signifies that you can release the arrow in any second, which gives your opponent lots of pressure in trying to pre-kick or pre-shield your expected incoming arrow.
Dealing Damage
When one wants to deal damage with the weapon of bow, one's arrow must hit the opponent. In response, the opponent can either kick, shield, or dodge the incoming arrow to deny your offense. This makes the archer's capability to aim very important. When attempting to deal damage, aim for the opponents transition between movements(e.g. shielding and kicking, find time between those 2 movements and launch your arrow)
The Classical Shield-Bash
A common move is done among the majority of experienced archers, which is the shield bash. As mentioned before, your opponent would attempt to pre-kick or pre-shield your incoming arrow. In this situation, you would want to gradually advance in closer to your opponent, and shield bash when your opponent is kicking.
Special Attack: Flaming Arrow - Explained
The special attack for the bow is launching a flaming arrow, which deals a little bit more damage than normal arrows, and also knocks down your opponent if the strike is successful. Also, considering that the launching of the flaming arrow does not require charging time, this makes the flaming arrow especially dangerous, and hard to predict. Here are a few ways in using the flaming arrow:
- Launching it toward your opponent just as the opponent rises from a knock-down.
- Because the instincts of some players tell them to run first. This exposes them in a extremely short period of vulnerability, especially fast flaming arrows. (This concept also applies to the ice staff's freeze too)
- Dashing to another location and firing the flaming arrow. This may shock your opponent with the sudden dash and make them panick. Then you fire the fast propelling flaming arrow to deal damage. (The move is also pretty cool ;))
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